Vitriolic

Programmers

  • Ben Murray
  • Sam Smith
  • Josh Cowper-Smith
  • Luke Jackson
  • Elliott Bowman
  • Rafael Sanjuan
  • Connor Ellis

Artists

  • Ben Marriott
  • Vendula Grešová
  • Chief Schubert
  • Ryan Edge
  • Thomas Gee

What is Vitriolic?

It is a Cyberpunk Hack'n'Slash set in a dystopian future. Battle through hordes of robot gangs to find and collect your bounty.

It was developed using the Unreal Engine 4.19 game engine in a combination of C++ and BluePrint.

The game won two awards at the Derby Games Expo 2018, Best Artistic Accomplishment from the University of Derby, and Best Game Overall by Playground Games.

Videos

Technology

It was developed in Unreal Engine 4.

My Role

For this project I took the role of Lead Programmer and focused on developing the combat system.

Vitriolic - Combat System

Features

I developed many features for this game including:

  • Character Controller
  • Health System
  • Roll Ability
  • Combat System
  • Weapon Switching
  • Attack Chains
  • Weapon Collision
  • Damage Application
  • Parry
  • Shove
  • Aim Assist
  • Checkpoint System
  • Progress Limiting System
  • Interactible Objects

In-Game Screenshots

Editor Screenshots